Age of Rebellion
Rules Changes From Beta
The following is a list of rules that have changed in the final version of the game, or that we’ve misunderstood/mishandled during the early game.
Performing a second maneuver, of any kind, costs 2 Strain. This includes moving. You may move twice at the cost of 2 Strain. (Some skill checks may still grant a free extra maneuver). Maneuvers hard-cap at 2/turn. Moving beyond Medium range costs 2 Maneuvers.
Aim is ruined by doing anything other than aiming or firing, including other Maneuvers.
Drawing a weapon is always a Maneuver.
Attacking a target that’s currently in melee with an ally upgrades the difficulty (1d8 becomes 1d12). Additionally, if a Despair is rolled, an ally is hit instead of the enemy.
Making a melee attack vs. an opponent who’s recently performed a ranged attack adds 1d6 (blue die).
Wounds and Damage:
A character is only knocked out if they take more damage than their wound threshold – equaling it is fine.
The Stun setting of blasters can only deal damage at up to Short range, and is ineffective beyond that.