Rules Changes From Beta

The following is a list of rules that have changed in the final version of the game, or that we’ve misunderstood/mishandled during the early game.

Maneuvers:
Performing a second maneuver, of any kind, costs 2 Strain. This includes moving. You may move twice at the cost of 2 Strain. (Some skill checks may still grant a free extra maneuver). Maneuvers hard-cap at 2/turn. Moving beyond Medium range costs 2 Maneuvers.

Aim is ruined by doing anything other than aiming or firing, including other Maneuvers.

Drawing a weapon is always a Maneuver.

Attacking:

Attacking a target that’s currently in melee with an ally upgrades the difficulty (1d8 becomes 1d12). Additionally, if a Despair is rolled, an ally is hit instead of the enemy.

Making a melee attack vs. an opponent who’s recently performed a ranged attack adds 1d6 (blue die).

Wounds and Damage:

A character is only knocked out if they take more damage than their wound threshold – equaling it is fine.

Weapons:

The Stun setting of blasters can only deal damage at up to Short range, and is ineffective beyond that.

Rules Changes From Beta

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